Mocksports.com Fantasy Football football.mocksports.com I. OBJECTIVE II. LEAGUE COMPOSITION III. TEAM COMPOSITION IV. LIVE DRAFTS V. PLAYER RETENTION YEAR-TO-YEAR VI. GAME PLAY A. GAME SCHEDULE B. ACTIVE LINEUPS C. POINT SCORING D. RESULTS & STANDINGS E. PLAYOFFS VII. FREE AGENTS AND TRADES A. FREE AGENTS B. TRADESI. OBJECTIVE
The objective of Mocksports.com Head-to-Head Full Season Fantasy Football is to win Game 16.
II. LEAGUE COMPOSITION
Each Mocksports.com Head-to-Head Full Season Fantasy Football league will consist of twelve (12) teams separated into four (4) divisions of three (3) teams each. Team owners will be able to choose their league where possible.
III. TEAM COMPOSITION
Each team will consist of eighteen (18) NFL players playing the following positions:
Position Minimum Maximum Quarterbacks 2 3 Running backs 3 6 Wide Receivers 3 6 Tight Ends 1 2 Placekickers 1 2 Overall Defense 1 2 Playmaking Defense 1 2 Total 18 18 "Total" is not the sum of the corresponding columns
Players become property of a team via draft, free agency, or trade, as described in detail below.
IV. LIVE DRAFTS
Every league will hold an annual live draft online in the mocksports.com Conference Room, http://mocksports.com/conference/public/ .
Draft order for the inaugural season of a league will be determined at random, 1-12. Draft position remains constant for each round (i.e., no "snake" or "wraparound" drafts).
Draft order in subsequent years will be reverse order of the previous year's regular season standings.
Drafts will be scheduled well in advance to allow owners to plan to be there. Every effort will be made to accomodate team owners who are not able to attend a draft on a scheduled day by moving the date and time of the draft, if doing so does not impact other team owners. However, a team owner must attend a live draft in order to participate in the league. By advance arrangement, the team owner can send a replacement, or proxy, to draft in his or her stead.
V. PLAYER RETENTION YEAR-TO-YEAR
Player "contracts" determine whether a team may protect them from the next (or subsequent) drafts.
A player's Group is initially determined by where he is chosen in a draft (or how he was acquired via free agency -- see Section VII(A) herein).
A player's contract status is represented as
Players may be protected in subsequent years under certain conditions.
(a) One (1) player from Group A with a contract status of 0A1, 0A2 or 0A3 may be protected in the draft round indicated by his contract designation, the following year only, per team, by teams which fail to qualify for the league playoffs only.
(b) One (1) player from Group B with a contract status of 0B4, 0B5 or 0B6 may be protected in the draft round indicated by his contract designation, the following year only, per team.
(c) Up to two (2) players from Group C may be protected in the draft round indicated by his contract designation, for the number of years indicated in the contract designation, per team. Players frozen in Group C will have contract status of 0Cxx or 1Cxx, where the xx is the draft round number.
(d) Up to three (3) players from Group D may be protected in the draft round indicated by his contract designation, for the number of years indicated in the contract designation, per team. Players frozen in Group D will have contract status of 0Dxx, 1Dxx, or 2Dxx, where xx is the draft round number
Players may be moved to an earlier draft round if necessary. Players moving to a higher Group ( i.e. D to C, or C to B ) will have their contracts modified to fit the rules listed above. For example, a player with a 2D13 contract that is moved to the 11th round draft slot would have his contract modified to 1C11.
Special note: Prior to the freeze deadline, contract status will be updated such that unfreezable players are removed from rosters entirely. Once this has been completed, any player left on the roster is eligible to be frozen. Look for a note on the message boards that contracts and rosters have been adjusted for the new season.
Illustrations (in English):
Shaun Alexander, whose contract designation is 1A1, may be protected from the next draft only by a team which failed to qualify for the playoffs. The team would give up its first round pick to do so.
Randy Moss, whose contract designation is 0A2, may not be protected. His contract is up as indicated by the '0' in his contract designation. (If unfreezable players are removed from rosters prior to the freeze deadline, a "0" player may be frozen. A 0A2 player as designated during the regular season may not be frozen the next year.)
Deion Branch, whose contract designation is 2C7, may be protected for the next two years by his team giving up its 7th round pick in each applicable draft. A team protecting Branch could only protect one other Group C player. Beginning when his team exercises its right to protect Branch, Branch's contract designation becomes 1C7.
Charlie Frye, whose contract designation is 3D16, may be protected for the next three years by his team giving up its 16th round pick in each applicable draft. A team protecting Frye could only protect two other Group D players. Beginning when his team exercises its right to protect Frye, Frye's contract designation becomes 2D16.
Willie Parker, who was drafted in 2005 in the 9th round (2C9), may be protected from the 2006 draft by his team giving up its 9th round pick. Parker's contract designation becomes 1C9. A team may protect Parker from the 2007 draft, at which point his contract status becomes 0C9. Parker will automatically be released into the draft pool in 2008, and may not be protected.
A contract status follows the player for the entire season -- whether traded, released, re-signed as a free agent, whatever.
The only way a contract "resets" is if a player is released back into the draft pool -- i.e., not protected.
Illustration: Parker's contract designation is 2C9. His team does not protect him (nor does it trade him to a team which will protect him). Parker's contract "resets" and his contract designation will be determined by the round in which he is drafted in the next draft.
VI. GAME PLAY
A. SCHEDULE OF GAMES
A schedule of games for each league will be published prior to the season. Each league is divided into four divisions. Each team plays the other teams in its division twice a season, and each other team once, for a total of 13 games. There will also be up to three playoff games (see below).
B. ACTIVE LINEUPS
By kickoff of the first NFL game on Sunday, under conditions described herein, each team must select an active lineup for that week's game. A player whose NFL team is on a bye that weekend will not accrue any points for his Mocksports.com team, and it is the responsibility of the team owner to keep track of the NFL schedule.
No revisions to an active lineup may be made after kickoff of the first NFL game on Sunday. No player in an active lineup whose NFL team plays prior to Sunday -- whether Thursday or Saturday -- may be removed from a lineup after kickoff of his NFL team's game that week. Likewise, no player whose NFL team plays prior to Sunday may be inserted in an active lineup after kickoff of his NFL team's game that week.
No player in an active lineup may be waived or traded after kickoff of his NFL team's game that week. Players not in an active lineup may be waived or traded according to normal conditions on trades and waivers.
The Ann Arbor Atrophy select an active lineup on Wednesday night. It includes Terrell Owens. The Cowboys play Thursday. The Atrophy may not remove T.O. from its lineup after kickoff of the Cowboys game on Thursday, even though other changes to its lineup may be made.
Likewise, let's say the Atrophy select an active lineup which does not include Owens, and the Cowboys play on Thursday. The Atrophy may not insert Owens into its active lineup on Friday morning, after Owens caught 11 passes for 183 yards and three touchdowns.
Subject to the limitations illustrated above, a team may make an unlimited number of changes to its active lineup prior to kickoff of the first NFL game on Sunday. After that time, lineups are frozen.
An active lineup includes the following:
1-Quarterback (QB) 1-Place Kicker (PK) 1-Overall Defense (OD) 1-Playmaking Defense (PD)
and one of the following formations:
3- Running Backs (RB) 2-Wide Receivers (WR) 1-Tight End (TE) or 2-Running Backs (RB) 3-Wide Receivers (WR) 1-Tight End (TE) or 2-Running Backs (RB) 4-Wide Receivers (WR)
Only players in an active lineup for a given game may score points for their Mocksports.com teams.
C. POINT SCORING
Points are scored by all ball carriers (QB, RB, WR, TE) as follows:
TOUCHDOWNS AND TWO-POINT CONVERSIONS 4-per touchdown passing 6-per touchdown rushing 6-per touchdown receiving 6-per touchdown scored otherwise -- punt return, kickoff return, etc. 1-per two point conversion passing or receiving 2-per two point conversion rushing PASSING 1-for 11-15 passes completed 2-for 16-20 passes completed 3-for 21-25 passes completed 4-for 26 or more passes completed 2-for 200-299 yards passing 3-for 300-399 yards passing 4-for 400 or more yards passing minus-1 per interception thrown RUSHING 1-for 11-15 carries (rushing attempts) 2-for 16-20 carries (rushing attempts) 3-for 21-25 carries (rushing attempts) 4-for 26 or more carries (rushing attempts) 2-for 71-99 yards rushing 3-for 100-139 yards rushing 4-for 140 or more yards rushing RECEIVING 1-for 4-6 receptions 2-for 7-9 receptions 3-for 10-11 receptions 4-for 12 or more receptions 2-for 71-99 yards receiving 3-for 100-139 yards receiving 4-for 140 or more yards receiving PLACE KICKER POINTS 1-per point after touchdown (PAT) 3-per field goal made minus 1-per PAT missed minus 1-per field goal missed (under 47 yards only) 2-bonus per field goal of 47 yards or longer made OVERALL DEFENSE POINTS 7-for 0 points allowed in NFL game 5-for 2-6 points allowed in NFL game 4-for 7-9 points allowed in NFL game 3-for 10-13 points allowed in NFL game 2-for 14-17 points allowed in NFL game 1-for 18-21 points allowed in NFL game 2-for under 100 yards rushing allowed in NFL game 2-for under 200 yards passing allowed in NFL game PLAYMAKER DEFENSE POINTS 2-for turnover forced (fumble, INT) 3-for fumble recovery or interception return TD 2-for blocked punt or FG attempt 3-for blocked FG TD 3-for blocked punt TD 3-per safety 1-per sack
D. RESULTS & STANDINGS
Each team's score is computed according to the point values above, with the "home" team on the schedule awarded 0.5 points representing home field advantage. The team in a given Mocksports.com game which accumulates the most points wins. Wins and losses are recorded in season standings and form the basis of determining which teams qualify for the playoffs.
Eight of twelve teams in a league make the playoffs, according to the following seeding:
The team with the best overall record is seeded first.
The three other division winners are seeded second, third and fourth, according to record.
The four other teams, regardless of division, with the best remaining records are seeded 5-8.
In the first round of the playoffs, the 8th seed plays the 1st seed, the 7th plays the 2nd, the 6th plays the 3rd, and the 5th plays the 4th, with the higher-seeded team enjoying home field advantage. In the playoffs only, the home (higher-seeded) team will have an additional number of points added to its final score, as follows: One point for each win more than the team's lower-seeded opponent, plus 0.5 points. (Should the higher-seeded team have the same number or fewer wins, the team's home field advantage will be 0.5 points).
In the second round, the highest remaining seed plays the lowest-remaining, and the higher seed of the other two teams plays the lower seed. The higher seeded team enjoys the same home field advantage as above in the second round.
In the league Super Bowl, the two teams not yet eliminated play each other in a neutral setting: there is no home field advantage.
A tie in a Super Bowl game goes into Overtime. In Overtime, points that would have been scored by each team's ball carriers (QB, RB, WR and TE) on each team's "bench" (i.e. those not in the teams' active lineups) are added up. Added to the resulting totals is each team's regular season winning percentage as a fraction of 1. In other words, a .643 team during the regular season would have 0.643 added to its bench total; a .714 team would have 0.714 added to its total, and so on. The team with the greater resulting "bench total" wins the Super Bowl. In the unlikely event of a continued tie, it comes down, as it so often does in overtime, to the Place Kickers. The team whose active Place Kicker scored the most points in game play wins. If still tied, the team whose bench (non-active) Place Kicker would have scored the most points wins. (In such event, if a team carries more than one Place Kicker on its roster, the player actually occupying the second Place Kicker slot on the roster has his points count toward this tiebreaker.) In the highly unlikely event of a continued tie, both teams will be crowned co-league champions.
In case of ties in the standings for playoff seeding, the tie will be broken as follows:
In case of most ties in the standings, including in all cases for best record overall, the team having the best winning percentage (wins / games played) in games played among the tied teams during the regular season shall finish first. If still tied, the team with the most cumulative points scored for the regular season shall finish first. If still tied, the team with the most cumulative points scored against it during the regular season shall finish first.
In the special case of a tie for first in a division, but not first overall, the team having the best winning percentage (wins / games played) in games played among the tied teams during the regular season shall finish first. If still tied, the team with the best winning percentage in games played against all intradivision opponents during the regular season shall finish first. If still tied, the team with the most cumulative points scored for the regular season shall finish first. If still tied, the team with the most cumulative points scored against it during the regular season shall finish first.
In any case where the tiebreakers for ties in the standings set out here do not break a tie, the tie will be broken by random draw. In any case where one of the listed tiebreakers eliminates a team in a three- or more-way tie, the team is eliminated and the tiebreakers will be calculated from the beginning considering only the remaining tied teams.
VII. FREE AGENTS AND TRADES
A. FREE AGENTS
During a period beginning 1pm Eastern Time Sunday and ending at 10pm Eastern Time on Tuesday, teams may sign free agents -- any NFL player or defense not on the roster of a team in the Mocksports.com league in question -- accoring to a budget/bid procedure explained below.
Each team is initially allotted 500 "units" to exchange for free agents during the season.
Between 1pm ET Sunday and Tuesday at 10pm ET, in order to sign a free agent, a team must "bid" a certain number of these "units" and be the high bidder of the league. Bids are secret -- sent via a special form and viewable only to the League Commissioner -- so team will have to guess at their opponents' bids in order to outbid them.
Every game a team wins beginning in week 1 automatically earns it 50 more "units."
The Maui Mad Hatters bid 501 "units" for free agent quarterback Biff Banner. The Raleigh Diamonds, who have no idea what other teams have bid but figuring 450 is enough, subsequently bid 450 "units." As of 10pm ET Tuesday, Banner belongs to Maui, which has 501 less "units" to bid on subsequent free agents the rest of the year (until Maui starts winning some games after game six).
Starting at 10pm ET Tuesday, all free agents are first-come, first served, and don't cost a team any "units." Results of free agent bidding will be published by midninght Tuesday nights.
Once a bid is made, it may not be retracted or lessened. A bid may be increased prior to Tuesday at 10pm ET by simply bidding the higher amount. A team will not be charged the amount in both bids if the second bid wins a player.
A player who "costs" more than 500 units as a free agent has a contract status of 0A0, and may not be frozen. Contract status for other free agents will vary according to the formula below:
451-500 units: 1A1 401-450 units: 1A2 351-400 units: 1A3 301-350 units: 1B4 251-300 units: 1B5 201-250 units: 1B6 176-200 units: 2C7 151-175 units: 2C8 101-150 units: 2C9 76-100 units: 2C10 61-75 units: 2C11 51-60 units: 2C12 41-50 units: 3D13 31-40 units: 3D14 21-30 units: 3D15 16-20 units: 3D16 11-15 units: 3D17 1-10 units: 3D18
First-come, first-served free agents have a contract status of 2C12 in all cases (EXCEPT THAT contracted, released players carry their contract status for the entire season).
A player released into the free agent pool to claim a free agent becomes himself immediately available.
A player who is active in a lineup can not be released if the NFL game which he played in has already started. For example, players in an active lineup that play Thursday night may not be waived to claim another player until after the 1pm ET Sunday lineup deadline.
After week 11's games no Group A player, nor player whose contract beings with '0', may be released, including via trade unless that player is listed as "doubtful" or "out" for the upcoming week's NFL game per an official source to be linked on the football.mocksports.com home page. In addition, after week 13's games no Group A or B player may be released, including via trade, by a team that has failed to qualify for or has been eliminated from the playoffs, regardless of injury status.
At the conclusion of Week 13's games, the Stamford Cardinals, having been mathematically eliminated from the playoffs, would like to release Willis McGahee, 0A01, to replace him with a freezable free agent. McGahee is not listed as 'doubtful' or 'out' for week 13. This is prohibited.
Having fought valiantly to make the playoffs but lost out in the last game of the season, the Ohio Buckteeth want to release Donald Driver, 1B06, because he isn't a good candidate to be frozen. This is prohibited after week 13 by a team that has failed to qualify for the playoffs.
After the conclusion of the league Super Bowl, no free agent activity is allowed until after the next draft.
Trades are allowed and encouraged. Trades must be player-for-player, or may include the following limited other considerations:
No other consideration -- players to be named, other draft picks, the nebulous "future considerations" -- may be basis of a trade.
Regardless of the other consideration, trades in-season must involve an equal number of players being exchanged by each team. Both trading teams' rosters must have positional balance at the conclusion of the trade: that is, the position minimums and maximums set out in Section III must remain intact for each team.
In the event draft picks are exchanged, likewise an equal number of picks -- one -- must be exchanged by each team, to maintain balance.
The Cleveland Rockers may not trade Vince Young, Najeh Davenport, a 4th-round pick in the next draft and 750 free agent units to the Alabama Slammers for LaDanian Tomlinson. Instead, the deal could be structured as follows:
Young, Davenport, a 5th-round pick and 500 FA units
Tomlinson, a scrub QB, and a 17th-round pick.
League Commissioners may be consulted to rule on the validity of trades before they are consummated.
Provided both owners confirm a trade in public prior to the week's lineup deadline, the trade becomes effective immediately. There is an exception to this for trades involving players who are traded before kickoff on Sunday but whose NFL teams were in action before Sunday and are in one of the trading teams' active lineups for the week.
Illustration: if a trade is consummated on Friday, and one of the players traded is in that week's active lineup and his NFL team played on Thursday, the trade will not be effective until the next week.
After Week 10, trades are limited as follows: (1) Only players in the same Group may be traded for one another. (2) No player whose contract is up at the end of the season (any player whose contract designation begins with a 0, for example, 0A1, 0C12) may be traded.
Illustration: a trade for a Group A and a Group C player must involve a Group A and Group C player going the other way.
This restriction disappears after the conclusion of the league Super Bowl. Trades may be made from that time until the date protected lists are due in advance of the next year's draft. Such offseason trades may be for players or picks in the upcoming draft only. Rosters will not be bound by the required in-season position distributions for offseason trades.
Restrictions on draft pick trading in the offseason include the following:
Consult your League Commissioner if you are unsure whether your trading partner (or you) has re-registered.
Subject to the above restrictions, draft picks may be included in combination with players in offseason trades.